If you use these ripped or ported assets to create custom 3D renders in external programs like MikuMikuDance (MMD) or Blender, standard community etiquette requires crediting Illusion as the original mesh developer alongside the specific user who rigged the files. If you need help setting this up, tell me:
Which are you trying to use these hair files in? aa2 hair v2 full
If you are updating from an older V1 or partial pack to the V2 full pack, always overwrite the existing files rather than running both. Running duplicate mesh IDs can cause the game engine to crash. If you use these ripped or ported assets
If you are playing Koikatsu, ensure your game has the proper plugin hooks for dynamic bones or cloth physics enabled, otherwise long hair strands may clip straight through the character's body. Running duplicate mesh IDs can cause the game
Use the in-game maker to map the new mesh slots to your character. ⚠️ Important Considerations for Modders
Are you getting any specific or visual glitches?