Going Medieval Multiplayer Mod May 2026
: Late-game colonies often push the game engine to its limits; adding network overhead can lead to severe lag or crashes. Alternative "Multiplayer" Experiences
As of mid-2026, there is comparable to RimWorld's Zetrith's Multiplayer . Despite this, several community-led initiatives are currently in development: going medieval multiplayer mod
Implementing multiplayer in a 3D voxel-based simulation like Going Medieval presents significant technical hurdles that modders are still working to overcome: : Late-game colonies often push the game engine
: Some players use the recently natively integrated Developer Mode to manually simulate a "multiplayer" environment by sharing save files or using screen-sharing software (like Parsec) to control different groups of settlers. Why Native Multiplayer is Challenging going medieval multiplayer mod