Converting a Java-based .jar file (typically a mod) into a .mcaddon file (for Minecraft Bedrock Edition) is a sought-after skill for players looking to bring PC-style features to mobile, console, or Windows 10/11 versions of the game.

Copy the JSON data you extracted from the .jar ’s data folder.

An .mcaddon is simply a renamed .zip file that contains two separate folders: a Behavior Pack (BP) and a Resource Pack (RP).

Bedrock uses a different "bone" structure for animations. Use the "Animate" tab to fix any broken Java animations.

Rename the resulting file from Archive.zip to MyMod.mcaddon .

Because Java and Bedrock use different coding languages—Java and C++, respectively—this isn't as simple as renaming a file. You are essentially "porting" the logic. Here is the comprehensive guide on how to convert these files effectively using portable methods. Understanding the Conversion: JAR vs. MCADDON

Use Bridge’s built-in templates to paste the logic (like health points or movement speed) into the Bedrock-formatted JSON files. Step 3: Structuring the MCADDON

Once the model is loaded, go to File > Convert Project . Select Bedrock Entity or Bedrock Block .