OUT NOW

Discover the story of Achilles told anew.
Battle gods, defeat mythological creatures and gather resources in Achilles: Legends Untold.
Let your sword write an all-new story inspired by classical Greek mythology.
Conquer your fear, make moral choices and find your place in the ongoing conflict of mythological proportions.
Achilles’ journey will take him to many different corners of mythological lands where he will obtain powerful artifacts that will aid him in his quest.
The story will take you through Troy, as well as various parts of the ancient Greece inspired world, allowing you to discover its secrets.
The game world is full of people, animals, mythological creatures, and other mysterious beings from ancient Greece. You will meet many enemies during your travels, but also a few allies.
The gameplay features enjoyable and skill-based combat, RPG elements and resource management.
There are various weapons and weapon chargers available allowing the players to choose the best strategy of fighting, be it more distant (by setting traps or throwing darts, bombs or a shield) or hands-on (with a sword, axe, or a spear).
Throughout the game, players will become more skillful alongside the main character.
Experience the capabilities of the GAIA (Group AI Action) system that introduces innovative enemy behavior. Opponents have unscripted interactions with each other and are capable of coordinated attacks, sometimes even taking advantage of their surroundings.
Fight immersive battles in which opponents adapt to your playstyle. Try different strategies or create ambush scenarios, driven by this contemporary in-house designed system.
John Miles releases the source code for AIL Version 2 for DOS into the public domain.
John Miles releases the Audio Interface Library (AIL). miles sound system sdkrar top
The , originally known as the Audio Interface Library (AIL) , stands as one of the most enduring and widely-used audio middleware solutions in the history of video game development. Developed by John Miles in 1991, the system was created to solve a massive problem for early PC game developers: the sheer lack of standardized audio drivers for a fragmented market of sound cards. John Miles releases the source code for AIL
Over the decades, Miles has evolved from a simple DOS driver library into a sophisticated, multi-platform SDK used by thousands of games, ranging from retro classics like Warcraft II to modern giants like Apex Legends . A Brief History: From DOS to Modern Consolidation Developed by John Miles in 1991, the system