stacktrace.js v2.0 is out, featuring ES6 support, better stack frames, and more!
Before attempting to use a character.2.dat editor, it is crucial to understand the consequences. Firemonkeys employs a robust . 1. The "Banned" Flag
If the game detects an impossible jump in resources (e.g., going from 10 Gold to 999,999,999 Gold instantly), your account will likely be flagged. This results in being banned from and Weekly Time Trials (WTT) . 2. Cloud Sync Conflicts
Consistently logging in provides a significant Gold boost toward the end of each month.
If the editor isn't calibrated for the latest version of RR3 (which updates frequently), it may corrupt the file. This can lead to the "Game Data Corrupted" error, forcing a complete reinstall and loss of all legitimate progress. Ethical Alternatives to Editing
The file is encrypted to prevent simple text editing. An editor tool or a hex editor is used to bypass this encryption.
Because RR3 uses a cloud-sync system, this file is constantly updated and compared against the server's version of your profile to prevent cheating. How a character.2.dat Editor Works
In the file architecture of Real Racing 3, character.2.dat is arguably the most important file. It serves as your . This file stores almost all of your progress data, including:
Modified APKs often come with built-in editors or pre-loaded character.2.dat files with millions of credits.
Which cars you own and their upgrade status. Career Progress: Which tiers and series you have unlocked. Driver/Manager Levels: Your XP progress and current level.
More than meets the eye
5 tools in 1!
stacktrace.js - instrument your code and generate stack traces
stacktrace-gps - turn partial code location into precise code location
Real Racing 3 Character.2.dat Editor |link| May 2026
In version 1.x, We've switched from a synchronous API to an asynchronous one using Promises because synchronous ajax calls are deprecated and frowned upon due to performance implications.
All methods now return stackframes. This Object representation is modeled closely after StackFrame representations in Gecko and V8. All you have to do to get stacktrace.js v0.x behavior is call .toString() on a stackframe.
Use Case: Give me a trace from wherever I am right now
var error = new Error('Boom');
printStackTrace({e: error});
==> Array[String]
v1.x:
var error = new Error('Boom');
StackTrace.fromError(error).then(callback).catch(errback);
==> Promise(Array[StackFrame], Error);
If this is all you need, you don't even need the full stacktrace.js library! Just use error-stack-parser!
ErrorStackParser.parse(new Error('boom'));
Use Case: Give me a trace anytime this function is called
Instrumenting now takes Function references instead of Strings.
v0.x:
function interestingFn() {...};
var p = new printStackTrace.implementation();
p.instrumentFunction(this, 'interestingFn', logStackTrace);
==> Function (instrumented)
p.deinstrumentFunction(this, 'interestingFn');
==> Function (original)
v1.x:
function interestingFn() {...};
StackTrace.instrument(interestingFn, callback, errback);
==> Function (instrumented)
StackTrace.deinstrument(interestingFn);
==> Function (original)
Real Racing 3 Character.2.dat Editor |link| May 2026
.parseError()
Error: Error message
at baz (http://url.com/file.js:10:7)
at bar (http://url.com/file.js:7:17)
at foo (http://url.com/file.js:4:17)
at http://url.com/file.js:13:21
Parsed Error
.get()
function foo() {
console.log('foo');
bar();
}
function bar() {
baz();
}
function baz() {
function showTrace(stack) {
var event = new CustomEvent('st:try-show', {detail: stack});
document.body.dispatchEvent(event);
}
function showError(error) {
var event = new CustomEvent('st:try-error', {detail: error});
document.body.dispatchEvent(event);
}
StackTrace.get()
.then(showTrace)
.catch(showError);
}
foo();
StackTrace output
Real Racing 3 Character.2.dat Editor |link| May 2026
Before attempting to use a character.2.dat editor, it is crucial to understand the consequences. Firemonkeys employs a robust . 1. The "Banned" Flag
If the game detects an impossible jump in resources (e.g., going from 10 Gold to 999,999,999 Gold instantly), your account will likely be flagged. This results in being banned from and Weekly Time Trials (WTT) . 2. Cloud Sync Conflicts
Consistently logging in provides a significant Gold boost toward the end of each month.
If the editor isn't calibrated for the latest version of RR3 (which updates frequently), it may corrupt the file. This can lead to the "Game Data Corrupted" error, forcing a complete reinstall and loss of all legitimate progress. Ethical Alternatives to Editing
The file is encrypted to prevent simple text editing. An editor tool or a hex editor is used to bypass this encryption.
Because RR3 uses a cloud-sync system, this file is constantly updated and compared against the server's version of your profile to prevent cheating. How a character.2.dat Editor Works
In the file architecture of Real Racing 3, character.2.dat is arguably the most important file. It serves as your . This file stores almost all of your progress data, including:
Modified APKs often come with built-in editors or pre-loaded character.2.dat files with millions of credits.
Which cars you own and their upgrade status. Career Progress: Which tiers and series you have unlocked. Driver/Manager Levels: Your XP progress and current level.
Real Racing 3 Character.2.dat Editor |link| May 2026
Turn partial code location into precise code location
This library accepts a code location (in the form of a StackFrame) and returns a new StackFrame with a more accurate location (using source maps) and guessed function names.
Usage
var stackframe = new StackFrame({fileName: 'http://localhost:3000/file.min.js', lineNumber: 1, columnNumber: 3284});
var callback = function myCallback(foundFunctionName) { console.log(foundFunctionName); };
// Such meta. Wow
var errback = function myErrback(error) { console.log(StackTrace.fromError(error)); };
var gps = new StackTraceGPS();
// Pinpoint actual function name and source-mapped location
gps.pinpoint(stackframe).then(callback, errback);
//===> Promise(StackFrame({functionName: 'fun', fileName: 'file.js', lineNumber: 203, columnNumber: 9}), Error)
// Better location/name information from source maps
gps.getMappedLocation(stackframe).then(callback, errback);
//===> Promise(StackFrame({fileName: 'file.js', lineNumber: 203, columnNumber: 9}), Error)
// Get function name from location information
gps.findFunctionName(stackframe).then(callback, errback);
//===> Promise(StackFrame({functionName: 'fun', fileName: 'http://localhost:3000/file.min.js', lineNumber: 1, columnNumber: 3284}), Error)
Real Racing 3 Character.2.dat Editor |link| May 2026
Extract meaning from JS Errors
Simple, cross-browser Error parser. This library parses and extracts function names, URLs, line numbers, and column numbers from the given Error's stack as an Array of StackFrames.
Once you have parsed out StackFrames, you can do much more interesting things. See stacktrace-gps.
Note that in IE9 and earlier, Error objects don't have enough information to extract much of anything. In IE 10, Errors are given a stack once they're thrown.