Use a tool like IGCS (Injectable Generic Camera System) to freeze the game world while keeping the camera active.
If you want the game to look like a long exposure while you play:
Let the frames accumulate for 5–10 seconds. You will see the movement (water, fire, or grass) slowly turn into a smooth, misty texture. Pro Tips for Better Results reshade long exposure
In gaming, ReShade achieves this effect by "stacking" or blending multiple frames. Instead of a single instant in time, the software overlays previous frames onto the current one, creating a trail of motion that mimics a slow shutter speed. The Essential Shaders
Ensure that "Copy Depth Buffer" is enabled in your ReShade global settings, as many motion shaders rely on depth data to distinguish between the foreground and background. Use a tool like IGCS (Injectable Generic Camera
Use a shader that blends frames over time.
📍 Long exposure only works if the camera is perfectly still. If your camera drifts even a pixel, the entire image will look blurry rather than "long exposure." Disable any "camera bob" or "idle sway" in the game settings. Pro Tips for Better Results In gaming, ReShade
If moving objects look like transparent "ghosts" rather than smooth trails, increase the frame sampling rate in your shader settings.
For static screenshots of moving environments (like a waterfall):