It should verify the player exists before running functions to prevent the script from crashing upon death/respawn.
You change your walkspeed to 500; your screen shows you moving fast, but the server sees you standing still. You eventually "rubberband" back to your original spot.
If you are writing your own or modifying a base, here is the structure of a high-performance script: 1. The Variable Hub
Before diving into the code, you need to understand the obstacle. is a security feature that ensures changes made on a player's client (their computer) do not automatically replicate to the server.
Instead of running a script once, it should have toggles (On/Off) for features like Infinite Jump or ESP.