Steamapi: Writeminidump

SteamAPI_WriteMiniDump is a utility function provided by the Steamworks API that generates a Windows minidump file and prepares it for upload to Valve's servers. A minidump is a lightweight snapshot of a process, containing: The of the crashed thread. CPU Registers and exception codes. Relevant Memory Regions (like the instruction pointer). Hardware Information about the user's machine. Function Signature

S_API void S_CALLTYPE SteamAPI_WriteMiniDump( uint32 uStructuredExceptionCode, void* pvExceptionInfo, uint32 uBuildID ); Use code with caution. Description uStructuredExceptionCode uint32 SteamAPI WriteMiniDump

In your WinMain or entry point, register your handler. Ensure you use the /EHa compiler flag in Visual Studio to enable asynchronous exception handling. SteamAPI_WriteMiniDump is a utility function provided by the

To use this function effectively, you typically hook it into a Win32 exception handler. Valve recommends using the _set_se_translator function to catch unhandled exceptions. 1. The Minidump Function Relevant Memory Regions (like the instruction pointer)

#ifdef _WIN32 #include void MiniDumpFunction(unsigned int nExceptionCode, EXCEPTION_POINTERS *pException) { // Optional: Add a custom comment before writing the dump SteamAPI_SetMiniDumpComment("Level: Forest, Players: 4"); // Write and upload the dump SteamAPI_WriteMiniDump(nExceptionCode, pException, 101); // 101 is your Build ID } #endif Use code with caution. 2. Setting the Translator

Create a handler that calls the SteamAPI_WriteMiniDump function.

According to the official Steamworks documentation, the function is defined as:

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